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SquamishClimbing.com > Beta & Articles > Bouldering "Above & Beyond The Tape" |
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Bouldering "Above And Beyond The Tape" "Boy. Bouldering looks really hard." This may be all well and true. Especially when watching teenagers at your local gym throw for the tiniest holds, only to stick them with some sort of violent looking type move, accompanied with a painful groan. That's what most of us "less advanced" climbers might think when asked to boulder. The fact of the matter is that bouldering is a great way to advance one's climbing ability without concern for equipment, climbing partners or even specific routes. A climber can, through bouldering, work on developing strength, technique, endurance, and memory.Bouldering is defined as: One of the purest forms of climbing, with no ropes or other protection this involves mainly horizontal moves along the bottom of a route or smaller rock up to a height where it is still safe to jump or fall off without a serious injury. Let's look at how you can use bouldering to a beneficial end as opposed to trying to pull the initial moves on a V9 without success. First, we have to remember that in the gym, anything goes, as far as rules are concerned. We can make them up, and hence, control the difficulty at which we want to boulder at. Therefore, bouldering should not be thought to be limited to just taped routes. What I intend to illustrate is what bouldering improves and why these aspects are beneficial, and then I'll give examples as to how to do this in the gym.I mentioned earlier that bouldering can develop one's strength. How? It really is quite simple. Just like pumping iron in a weight room, to train strength, you have to pull moves that are up to 80% of what one's capability, for 6 to 8 repetitions, in 3 to 4 sets. If a climber were to try a problem, within his or her capabilities, 3 to 4 times in short span of time, then this would parallel conventional weight training. (See "Tips" for rest times)Now, being brutishly strong doesn't make you into a "good" climber. Technique, helps even the best climbers maneuver over the rock with ease, helping to conserve energy until when it is really needed. When bouldering in a gym, you can practice individual moves several times, using different footholds or body positions in order to see which way is least tiring to make a move. Thus, when you encounters a similar move, be it indoors or outdoors, you will then be able to utilize what you have learned in the gym to move across that one piece of rock.The common myth is that if you only boulder, you won't have endurance. An easy way around that is if you develop a boulder problem that is 40 or more moves long. I think that will dispel any doubt to your endurance. Pick out 40 or so "easy to hang onto" holds and then try to make all the moves without stopping. Another way is to pick out 40 slightly more difficult holds with a very easy jug somewhere in the middle to rest on.Now if we have a 40-move boulder problem that we have to commit the sequence to memory. Plus, having to remember the exact footholds to use, and where to grab the holds precisely. Not to mention the correct amount of energy needed to make the move. I think with all that to consider, you would definitely develop a good memory. A good memory helps all climbers in their Redpoint attempts. You don't want have to "hang out" thinking about where your next hand or foot hold is, where to clip, where to rest, or what move to make.There are some good games that are typically good at working all or a combination of the specifics I have mentioned above. Some of my more favorites are:1) Add-On - This is where a group of climbers add a specified amount of moves per turn and each subsequent climber in the rotation has to repeat the same moves before adding on to the problem. Any "feet" is a common assumption. Here, a climber can work out the individual moves even if he or she cannot get to the last added on move. You may also gather insight to solving a difficult move from other players. Several variations of the game exist. Like, knock out. In this, each climber tries to add-on moves that are very difficult so the following climbers hopefully can't do them, but at the same time it has to be "doable" by the climber. If you can't pull the moves then they are out.2) Stick Game - Here one commits himself or herself to the mercy of another climber (well not really). Get a partner to point out holds, which you have to move to, with the use of a stick. Again depending on what you want to train will dictate the intensity and duration of the game. This game, I find, helps mostly in developing power endurance. Typically, I aim to give my partner small but difficult moves to start and then switch it up to big moves to big jugs near the end of the round. Switch up to get revenge on your partner.3) Subtract-Off - Here is where you've established a sequence. It has become easy for you. Make it more difficult by eliminating some or all feet, or skipping holds on the sequence. A common game is seeing who amongst your climbing partners can do the same sequence with the least amount of footholds used.Tips:
This article is copyrighted. Please do not reproduce or publish this article without written permission. For more information email meingh(at)gmail.com.
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